International Journal of Game-Based Learning (IJGBL)

Education and the Use of Technology

Name: International Journal of Game-Based Learning (IJGBL)


Contact: Patrick Felicia, Editor-in-Chief, email:

Description: The International Journal of Game-Based Learning (IJGBL) is devoted to the theoretical and empirical understanding of game-based learning. To achieve this aim, the journal publishes theoretical manuscripts, empirical studies, and literature reviews. The journal publishes this multidisciplinary research from fields that explore the cognitive and psychological aspects that underpin successful educational video games. The target audience of the journal is composed of professionals and researchers working in the fields of educational games development, e-learning, technology-enhanced education, multimedia, educational psychology, and information technology. IJGBL promotes an in-depth understanding of the multiple factors and challenges inherent to the design and integration of Game-Based Learning environments.

Handling of Manuscript: Manuscripts should be submitted as an email attachment in .doc or .docx format to the Editor-in-Chief of the particular journal to which you are submitting. The main body of the e-mail message should have the title of the paper and the names and addresses of all authors. Manuscripts must be in English. All manuscripts undergo a double-blind peer-review process. Manuscripts should be stripped of identifying information of the author and co-authors. A cover page should accompany the manuscript and include all contact information for all manuscript authors (affiliation, mailing address, email address, and phone number). An abstract must be included in the manuscript and should be between 100-150 words, summarizing the mission and objective of the manuscript.

Topics to be discussed in this journal include (but are not limited to) the following:

  • Adaptive games design for Game-Based Learning
  • Design of educational games for people with disabilities
  • Educational video games and learning management systems
  • Game design models and design patterns for Game-Based Learning
  • Instructional design for Game-Based Learning
  • Integration and deployment of video games in the classroom
  • Intelligent tutoring systems and Game-Based Learning
  • Learning by designing and developing video games
  • Learning styles, behaviors and personalities in educational video games
  • Mobile development and augmented reality for Game-Based Learning
  • Motivation, audio and emotions in educational video games
  • Role of instructors
  • Virtual worlds and Game-Based Learning