International Journal of Web-Based Learning and Teaching Technologies (IJWLTT)

Distance Education

Name: International Journal of Web-Based Learning and Teaching Technologies (IJWLTT)

Website: http://www.igi-global.com/journal/international-journal-web-based-learning/1081

Contact: Dr. Mahesh S. Raisinghani, Editor-in-Chief. Email: MRaisinghani@mail.twu.edu
Description: International Journal of Web-Based Learning and Teaching Technologies (IJWLTT) publishes original research articles of distance education four issues per year. IJDET is a primary forum for researchers and practitioners to disseminate practical solutions to the automation of open and distance learning. This journal is targeted to academic researchers and engineers who work with distance learning programs and software systems, as well as general participants of distance education. All manuscripts submitted to the journal are peer-reviewed according to the procedure consisting of initial review, peer review, and recommendation.

Handling of Manuscript: Prospective authors should note that only original and previously unpublished articles will be considered. Interested authors must consult the journal’s guidelines for manuscript submissions at http://www.igi-global.com/journals/guidelines-for-submission.aspx Prior to submission, all article submissions will be forwarded to at least 3 members of the Editorial Review Board of the journal for double-blind, peer review. Final decision regarding acceptance/revision/rejection will be based on the reviews received from the reviewers. All submissions must be forwarded electronically.

Topics to be discussed in this journal include (but are not limited to) the following:

  • Authentication mechanisms
  • Technology enhanced learning
  • Broadband and wireless communication tools
  • Design, model and framework of e-learning systems
  • Designing meaning in new media: podcasts, digital video, digital imaging, etc.
  • Evaluation technologies
  • Learning management systems
  • Learning resource deployment, organization and management
  • Multimedia streaming technology
  • New network infrastructures
  • Open source tools
  • Quality-of-services issues
  • Real-time protocols
  • Ubiquitous learning
  • Designing devices, interfaces, and content for educational purposes
  • Multimodal content
  • Situated learning
  • Smartphone App for education
  • Intelligent and adaptive learning
  • Application soft computing methodologies
  • Automatic FAQ reply methods
  • Data mining for e-learning system
  • Intelligent tutoring
  • Multi-agent educational systems
  • Personalized learning
  • Recommendation system for e-learning

Pedagogical issues

  • Collaborative learning, distributed cognition and collective intelligence
  • Formative and summative assessment
  • From hierarchical to lateral knowledge flows, teaching-learning relationships
  • Metacognition in new learning processes and new technological environments
  • New learning supported by new technologies: challenges and successes
  • Peer to peer learning: learners as teachers
  • Supporting learner diversity
  • Technology in the service of the humanities and social sciences

Social learning

  • Collaboration writing tools: wikis, blogs, websites, etc.
  • Computer supported collaboration tools
  • Social networking technologies

Distance learning for culture and arts

  • Culture and art practice communities
  • Improving culture and art by distance learning methodologies
  • Instructional design
  • Tutoring in distance learning arts
  • Web 2.0 tools for culture and art improvement
  • Worldwide L0 management

Virtual worlds and serious games for distance education

  • Collaborative and social learning in virtual worlds
  • Interaction and behavior patterns
  • Mixed virtual world and classroom learning
  • New learning and teaching activities
  • Serious games
  • Technological approaches, their limitations, and how to overcome them
  • Usability and human-computer-interaction in virtual worlds
  • Virtual learning space design and architecture
  • Virtual worlds and mobile learning